Premium Options for WoW Mythic Carry
You can order your WoW dungeons carry either in self-play, or account-share mode. Orders are from Normal up to Mythic difficulty. You may also buy a single WoW Mythic carry or up to 8 runs we’ll complete in-time. In our options above simply choose your best combination for Mythic + boost, and you are ready to go. If you have any additional questions, feel free to contact our 24/7 friendly customer support.
- All our boosters use at least 262+ ilvl gear.
- Our boosters will trade you all the gear they receive.
- Self-play is free of charge for all WoW Dungeons carries.
- If you order multiple runs, you can split them any way you like.
- We will use premium VPNs to have the IP address from your town or country.
- We have multiple teams with flexible schedules, ready to start playing any time you want them to.
- If you want to have a guaranteed item drop and equipped item level, you should take a look at our Wow Character Boost, and Castle Nathria Heroic Boost.
- You get all Shadowlands dungeons completed on desired difficulty.
- Our professional players will trade you all gear they get.
- A single WoW Dungeon takes up to 30 minutes to be completed.
- Level 50 Character. Luckily, there are no gear or item level requirements. If you don’t have time to level your character you can order our Safe 50-60 Hand Leveling Service.
Our Latest Reviews
What are WoW Mythic+ Dungeons?
WoW Mythic+ dungeons are an endlessly scaling mode of instances that become tougher every time you beat them. As you complete them, your Keystone level will increase. The higher it is, the more difficulty further dungeons become.
However, the harder a Mythic+ instance is, the bigger the rewards, including loot, gear, Titan Residuum, and Mythic+ essences. As a matter of fact, Mythic+ instances represent one of the main types of end-game PvE content as they provide a limitless scaling challenge for teams of five players.
WoW Mythic dungeons also serve as a competitive stage for players looking to beat each other score. The score is based on a timer, albeit with more time pool, as Mythic instances place the accent on teamwork and great runs instead on how quickly you complete them. You’ll also need to kill all the bosses and some trash mobs along the way.
The most known way for ranking Mythic+ score is Raider.io, or RIO score. It’s determined by the level of keystone you have done. Countless players compete to raise their scores. If you have a better RIO score other pug players will prioritize you during party finding.
What Rewards will I get from a WoW Mythic Carry?
You won’t get loot from killing monsters and bosses in Mythic+ dungeons. Instead, at the end of a dungeon, you’ll get a chest. However, with a WoW Mythic Carry you get more. Our booster will give you all the items they get. As every player receives a chest after the dungeon is finished, this is a way better option than going into a pug and acquiring loot just from your own chest. Ultimately, you’ll also receive a weekly chest (On Tuesday reset) in your faction’s main staging area. It also has various rewards depending on your Mythic Keystone level.
Keep in mind, though, the more difficult a Mythic+ dungeon is, the greater the rewards you will get. For example, for a successful Mythic +15 run, you get a 262+ ilvl dungeon chest and a 278+ ilvl weekly chest. However, for higher Mythic+ levels, you get a 40% increased chance for more loot.
That’s why players often choose to order more than one WoW Mythic carry. Couple that with all the items they get from boosters, and it’s simple to see why Mythic+ carries are brimming with amazing rewards. Not to mention that the amount of Titan Residuum increases as you complete harder and harder dungeons.
Why Buy a WoW Mythic Carry?
First off, even a level 1 Mythic+ instance is hard. More difficult than your ordinary instance. Although brimming with great loot, higher level Mythic+ dungeons become progressively tougher. For example, the mana, health points, and damage of enemies raises for each new Mythic+ level.
There are also dungeon modifiers. Mythic +4 dungeons have at least one, Mythic +7 two, and so on. They come in different forms. For instance, Spiteful modifier makes every mob killed in the dungeon spawn a shade when killed and that shade chases locked on players for a few seconds, while the Sanguine modifier lets mobs leave a pond of blood that heals other mobs while dealing damage to you.
To pass multiple Mythic+ instances, your whole team will need to have beyond great gameplay and outstanding teamwork skills. You’ll also need to accomplish all instance requirements as a single unit. That’s why people often decide to self-play with pre-made booster teams. They have more fun along the way, while the boosters help them complete the dungeon as an efficient unit.